Imagine teaching on an island - every day. You are alone except for students and you never have collaborative time. This is the case in many schools which is why finding a good solid professional learning network (PLN) is needed!
If you are in district, I would love to help you. Just contact me. If you need 1:1 instruction or would like to bounce ideas off of another person.
Don't forget that if you are looking to get new technology installed at Valley Center you need to contact our technology staff directly at the help desk. also, for connection issues use the same link. It's very efficient. Do not be afraid to ask for help.
I remember the first time I went to get education training when I attended my first education camp I had no idea what I was walking into on a warm Friday in Andover, Kansas. There was a thing called Twitter, 100s of teachers I didn't know, and a hum of excitement.
I didn't touch most of those components for six months. Then a teacher asked if anyone was leading #ksedchat our state Twitter chat and tagged me since I had posted during the education camp Kansas day. It was an instant connection and it made me think: I could do that!
I did some research, found the start date and time and got it running in a month. We first started with only 5-6 educators chatting. From there we built it up from a summer hiatus that turned into a break in leadership.
Podstock is a giant education conference similar to an EdCamp.
The main difference is there is a set schedule of topics and awesome presenters. I started attending after my first Ed Camp. Imagine you get all your favorite teachers in one room from all around the U.S. and (sometimes beyond) to share about breaking trends and technology you only dream about at other events.
THEN ADD COSTUMES! This is the Comic-Con of Educational professionals. It is one giant themed family luncheon. My favorite theme was in 2015 when I got to go in a full STEAMPUNK costume.
I will be presenting again this summer, 2017, on The Great Beyond: Storytelling with Games my take in producing video games as a final evaluation of learning using Scratch Jr.